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Old Jul 11, 2008, 07:47 PM // 19:47   #1
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This is more towards Guild Wars 2 but I didn't know where to put it. One huge thing I liked about Guild Wars, one of the factors I chose it over WoW was because I didn't HAVE to play something. I like playing a human, it's what I'm comfortable with, I wish to keep it that way. From the sounds of it things seem to be headed in the direction where certain races will naturally be better at x or y.

I know you claim it's to add more diversity but instead of having ranger male and ranger female they'll all be char male and char female, is that so much more diverse? I agree you should be motivated to play your role, primary, with certain primary attributes in Guild Wars but that's like saying males hit 10% more and girls more 10% faster or something to limit it even more to what you can and cant chose. True diversity would let you freely choose any race, what limits diversity is making sure some exceed at certain tasks past the point of others until they are void. This is no better than human only characters besides the fact we will be forced to play something pretty ugly and tiny at times to excel even though we cant stand to look at ourselves.

Not only that but with a higher level cap if people discover an overpowered combo with their race and you nerf it, it'll leave countless people recreating, unwillingly at times just to get a team, their character just to alter the race to fit the current flavor of the month.

That personally is not a hassle I want to go through. Maybe you do want to be like WoW but the sad news there is a lot of WoW players only play for friends or because it's the first MMO they have tried and they get sucked into it. At that front you will fail because WoW already has taken it for the time being.
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Old Jul 11, 2008, 08:20 PM // 20:20   #2
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They already stated there will be Humans, Asura, Charrs and Sylvari to choose from in GW2.

/closethread
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Old Jul 11, 2008, 08:26 PM // 20:26   #3
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I'm sorry, but I fail to see what you're complaining about. And, this doesn't sound like a suggestion, but a comment on a possibility, so would belong in Riverside (or maybe the GW2 suggestion thread).

Different races have different traits, that's how it is in EVERY multi-race RPG. Not to mention that with that, it is more realistic (unlike males hit 10% more, females move 10% faster).

I will tell you, there will be things that make some races different than others, other than looks. For instance, Norn will be able to transform into a werebear, werewolf, and other were- things. Charr, if they go with GW1, will move like 10% faster (because Pyre does move faster than the player, as does Talon) and/or have Siege Devourers and Devourers for pets. Asura will have Golems as well.

Races have their own bonuses, and their own weaknesses. Charr are (apparently) weak to water (baaad concept imo), Asura can't seem to stand bright places, so they might be more susceptible to blind. etc. etc.

I doubt there will be profession-specific bonuses for each race like I've seen going around on this forum (such as Norn can only be attackers, Asura can only be caster, etc. etc.). And by what you say, you believe there won't (or shouldn't) be professions, but instead replace professions in GW1 with races for GW2. That is not the case, there will be new professions in GW2 (and weapons won't hold attribute linking ).

Another bonus that races might get, would be race specific skills (Bear Form for the Norn would be an example). But each race will be as equal to the others as professions are now (or were back in the days of only prophecies). In other words, no major bonuses that will cause people to re-roll their characters.

And besides all that (which can sadly be considered speculation, due to lack of information), if you make a character for a certain trait in a profession/race, then your making the character for the wrong reason so you might as well re-roll your character. Not to mention, you should be making characters for things you want to be, not because of a certain trait of what your character will be (same thing with all those who made assassins just for farming, now look what's happening to them).

Lastly, GW won't be like WoW, and WoW was not the first to have all this stuff. WoW is just the most popular MMO for now, it was not completely original, so stop saying that please.

Edit:
@ DarkGanni, did you even bother trying to read the OP? it wasn't asking what races there will be, but how "traits" of those races will be implemented (as far as I can tell). Also, you forgot the Norn .

Last edited by Konig Des Todes; Jul 11, 2008 at 08:28 PM // 20:28..
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Old Jul 11, 2008, 08:38 PM // 20:38   #4
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Quote:
Originally Posted by DarkGanni
They already stated there will be Humans, Asura, Charrs and Sylvari to choose from in GW2.

/closethread
I lol'ed, did you even read ANY of his thread? I don't think so, /bye.

Quote:
Originally Posted by Azazel The Assassin
I'm sorry, but I fail to see what you're complaining about. And, this doesn't sound like a suggestion, but a comment on a possibility, so would belong in Riverside (or maybe the GW2 suggestion thread).

Different races have different traits, that's how it is in EVERY multi-race RPG. Not to mention that with that, it is more realistic (unlike males hit 10% more, females move 10% faster).

I will tell you, there will be things that make some races different than others, other than looks. For instance, Norn will be able to transform into a werebear, werewolf, and other were- things. Charr, if they go with GW1, will move like 10% faster (because Pyre does move faster than the player, as does Talon) and/or have Siege Devourers and Devourers for pets. Asura will have Golems as well.

Races have their own bonuses, and their own weaknesses. Charr are (apparently) weak to water (baaad concept imo), Asura can't seem to stand bright places, so they might be more susceptible to blind. etc. etc.

I doubt there will be profession-specific bonuses for each race like I've seen going around on this forum (such as Norn can only be attackers, Asura can only be caster, etc. etc.). And by what you say, you believe there won't (or shouldn't) be professions, but instead replace professions in GW1 with races for GW2. That is not the case, there will be new professions in GW2 (and weapons won't hold attribute linking ).

Another bonus that races might get, would be race specific skills (Bear Form for the Norn would be an example). But each race will be as equal to the others as professions are now (or were back in the days of only prophecies). In other words, no major bonuses that will cause people to re-roll their characters.

And besides all that (which can sadly be considered speculation, due to lack of information), if you make a character for a certain trait in a profession/race, then your making the character for the wrong reason so you might as well re-roll your character. Not to mention, you should be making characters for things you want to be, not because of a certain trait of what your character will be (same thing with all those who made assassins just for farming, now look what's happening to them).
Every other RPG may be modeled like this, but every other RPG doesn't have anything close to the balance GW has, even though the current state of balance is far from what it was "back in the day", it is nowhere near the state of a game like WoW. The balance in GW (imo) is nearly what makes the game it is, the fact that you can choose any profession in the game, and still be on an equal footing to any of the other professions is something that is unique to Guild Wars and is also what makes PvP in this game so damn good.

I agree whole heartedly with the OP, I think giving the different races vastly different traits, maybe will not destroy balance, but it certainly would limit the variety we as players have. By giving Norn say better capabilities to be warriors than say Asurans, players are going to be forced to play this race if they want to be a warrior, which essentially nulifies the purpose of having different races.

How so?

Well because, if a Norn can only (practically) be a warrior, and an Asuran can only (practically) be an ele, then what point is there in allowing those different races to play any other profession. What you end up with is an Asuran being an ele, and a Norn being a warrior, which is no different than having zero races. There is non of the variety associated with having x races being able to play x classes each because each of the x races can only play 1 of the x professions effectively.

You say that you don't think their will be any of this "norn only being able to be attackers" stuff, but by giving different traits to different races, this is what is going to occur, even if it actually wasn't implemented as a design in itself, you see by taking your example of "asurans being more susceptable to blind" [which is bullshit imo, I haven't heard anything official of this kind or any information anywhere on this] then NOBODY in their right mind will play an asuran as a warrior, because blind = bad for warriors. You see what I mean?

Last edited by Eddie Frenzy Spam; Jul 11, 2008 at 08:42 PM // 20:42..
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Old Jul 11, 2008, 11:34 PM // 23:34   #5
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Quote:
Originally Posted by DarkGanni
They already stated there will be Humans, Asura, Charrs and Sylvari to choose from in GW2.

/closethread
and norn

/nowclosethread
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Old Jul 11, 2008, 11:35 PM // 23:35   #6
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At no point has Anet stated that one race would be better suited to do any task over another.

Point of fact with Charr we have seen Monks, Ranger, Elementalist, Necros, Mesmers, Wars, Ritualits.

I can't see any reason why an Asuran Assassin would be less powerfull than a Charr Assassin any more than a short Female war vs a tall Male war in the current GW system.
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Old Jul 12, 2008, 01:32 AM // 01:32   #7
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I agree with the OP, This has been my thoughts too. Mostly because I am going to remake my main as a Human and I don't wanna be underpowered cause I chose this over say Norn.
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Old Jul 12, 2008, 02:26 AM // 02:26   #8
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I hope that if there are racial stats, humans are not the 'jack of all trades' because jack of all trades in a team game usually means worthless (every team member should have a specific role, especially in Guild Wars). However I'd prefer no racial stats at all most.


@Azazel The Assassin: Yes, multi-race RPGs do have racial stats, and that's a problem that I hope Guild Wars 2 gets past.
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Old Jul 12, 2008, 03:50 AM // 03:50   #9
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Each race is rumored to have its own little "advantage" (like the Norn will have the bear form), but how is that any different than the primary class attributes that we already have? There is already a skill that any class can use to be "better" than everyone else (*cough* Ursan *cough*). You can still play a human if you desire to, but it'll be nice to have a change of things for Guild Wars 2. If you don't like it you could always stick to Guild Wars 1. I don't think ANET is going to "force" anyone to play a certain class just to progress. Some of us would like to see the changes that await us in Guild Wars 2, but I seriously doubt any race will be at a disadvantage because usually things always balance out. The possiblity to play any race as any profession is exciting to many people. I agree with Azazel because I fail to see what the problem is.

Last edited by Tender Wolf; Jul 12, 2008 at 03:54 AM // 03:54..
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Old Jul 12, 2008, 08:37 AM // 08:37   #10
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Actually, I complained about this too. You all fail to read, the point is that with just humans, it's balanced.

In GW2, Humans will be average, Asuran will be better at magic. Well, if you want to be an elementalist, you better go with asurans, because human elementalists just won't be as good. Then there will be people go "pfft, humans are teh suxx0rs, go norn for tanking, nubcakez."

So, everything will be a bit screwed up if you ask me.
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Old Jul 12, 2008, 08:55 AM // 08:55   #11
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Quote:
Originally Posted by Lady Raenef
Actually, I complained about this too. You all fail to read, the point is that with just humans, it's balanced.

In GW2, Humans will be average, Asuran will be better at magic. Well, if you want to be an elementalist, you better go with asurans, because human elementalists just won't be as good. Then there will be people go "pfft, humans are teh suxx0rs, go norn for tanking, nubcakez."

So, everything will be a bit screwed up if you ask me.
Exactly, it will likely suck to be human if racial stats are involved since most devs seem afraid of giving humans any particular focused talent. (Heh, even Games Workshop does it, but what they did was just make Space Marines as good at everything as the specialists of other races. Masters of All Trades, so to speak.)
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Old Jul 12, 2008, 01:05 PM // 13:05   #12
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Simple solution to a simple problem:

Don't like the way the game is designed?

Don't buy it!
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Old Jul 12, 2008, 09:40 PM // 21:40   #13
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/notsigned.
I'd like to be able to choose between lots of races. It would keep things from getting stale. I hope at the absolute minimum Guild Wars 2 includes the following races:

- 100 metre dash
- 400 metre hurdles
- Egg and Spoon race
- The Monaco Grand Prix
- Three-Legged race
- 50 metre Butterfly Stroke
- The London Marathon (with bonus points for dress-up)
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Old Jul 13, 2008, 03:48 AM // 03:48   #14
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Ok... thanks for hi-jacking the thread and totally changing the topic to somthing that has nothing to do with the poll that was posted... and no... not end thread....

The topic of this thread... is the fact that the PvE of GW is dieing... and no one will keep interest in this CURRENT game waiting for GW2 to come out in a YEAR... and THIS THREAD is about CREATING A NEW ELITE AREA to RETAIN the ATTENTION OF PLAYERS... not anything to do with GW2 directly... sorry to sound kinda mad... but please do not change the topic to somthing the thread as nothing to do about... sorry...
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Old Jul 13, 2008, 03:54 AM // 03:54   #15
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I was so sure I posted here, but the post seems to be gone...and I had no trolling, or +1's in it so maybe my computer conked out...

I was simply stating that I'm fully against racial stats that give class bonuses, but I don't mind the idea of having race specific skills like we have at the moment. So long as each race has a skill that is more or less 'equal' in strength.

I am also interested to see how this will be implemented, but I have no doubts that given the suggestions where versatile aesthetics are concerned in GW1 they will take them into account for GW2. Until we have more information on how the race system will work, this is all idle speculation.

I think Anet will continue to at least try for balance. I don't believe for a second that they will allow one race to permanently overpower another in certain fields.
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